Each room allows for a binary response: yes / no, true / false, a / b, and one of two doors opens based on the response. A console with two buttons sits between the doors.
A problem:
Right now in Horizon I’m working on elevator style doors that can animate open and closed using the ‘move to over time’ code block. This is working well, EXCEPT I can’t figure out how booleans work in here, or I’m doing something dumb. I’ve created a boolean variable “isOpen” and when the trigger is entered it checks: ‘if isOpen == false” to know if the door should be opening or closing, but it doesn’t seem to be working. If I remove the if statement with the boolean I can open the door just fine. I find visual programming challenging in this way, because you need to know exactly how code blocks need to be combined, and sometimes it feels like you need to know a secret handshake to make them work.
But then again, there is a decent chance I’m just doing something dumb.
….later….