The dog head movement should be programmatic, and only sometimes will follow any player within trigger area. I will try hand animating a number of separate invisible primitive shapes, then randomly assign his focus between these shapes and any player in the area. That way, he won’t simply stare at and follow one player, and hopefully will give a more organic feel. 

He will also have emotion levels, which will effect his speed, trigger numbers, etc…

<insert screen cap of initial dog head code>